Top 10k strings from 16-48 Magazine - Issue 06 (1984)(16-48 Tape Magazine)(Side B).tzx
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10 ,"Interface",83 8 ,"Melbourne Ho",83 8 ,"Century",83 5 x*c2+ln-c2,y*c2+col-c4; 5 >ffg," ",4 5 ,"Melbourne Ho",84 5 ,"McGraw-Hill",83 4 ,"Sunshine",83 4 ,"Shiva",83 4 ,"Granada",83 4 3 play again 3 ^ffg," ",4 3 ,"Prentice-Hall",83 3 ,"Interface",82 3 ,"Granada",84 3 ,"Granada",82 3 ,"Foulsham",83 3 ,"Energy Consultancy",83 3 ,"Duckworth",84 3 ,"Collins",83 2 z$="10020203RUN THE TAPE": 2 z$="00010203USING THE REMS": 2 xo*c2+ln-c2,yo*c2+col-c4; 2 x*c2+ln-c2+ 2 t$(xi,yi)="0" 2 n,o;" ": 2 RUN THE TAPE 2 RETURN TO MAIN MENU" 2 B.C.THORNE APRIL 1983*S\ 2 @@@@@@@@@@@@ 2 @@@@@@@@@@@ 2 @@@@@@@@@@ 2 ;" to quit)." 2 ;" ": 2 16/48 script 2 ,"Virgin Bks",83 2 ,"Shiva",82 2 ,"S.Browne",83 2 ,"Nat.Ext.Coll",83 2 ,"Hewson Consultants",83 2 ,"Fontana",83 2 ,"Century",84 2 ,"Babani",83 2 ,"Addison-Wesley",83 2 (xo-x),y*c2+col-c4+ 2 ((prog+474 2 ((prog+168 2 ''"Steer :"''" 5 for left "''" 8 for right" 2 ''"O.K, ";n$(p)'"You drive now" 2 "8",i;"Press a key for Help;"'': 2 16/48 Magazine Ltd. *6\$: 1 ~ffg,"907563 24 4",1 1 ~ffg,"86161 111 X",1 1 ~ffg,"201 14638 X",1 1 ~ffg,"07 084729 0",4 1 ~ffg,"00 197464 5",4 1 z$="ll130201AND ": 1 z$="ll020302GREEN MEN": 1 z$="ll000402DUNGEONS": 1 z$="18010202THEN READ ON....": 1 z$="16000302Q QUIT": 1 z$="15070103The Long Way Home": 1 z$="14010102KEEP HAVING TO START AGAIN??": 1 z$="130003024 SCRIPT": 1 z$="12020203RUN THE TAPE": 1 z$="11010102CAN'T FIND THAT TRANS-MAT?": 1 z$="10020203STOP THE TAPE": 1 z$="100003023 SOUNDS": 1 z$="09020203STOP THE TAPE": 1 z$="08020203STOP THE TAPE": 1 z$="08010102STUCK IN A SPACESHIP?": 1 z$="07190808.": 1 z$="07090102PIXEL SCROLLING": 1 z$="070003022": 1 z$="06120102WINDOW": 1 z$="06120102FREEHAND": 1 z$="06090102SCREEN STORE": 1 z$="06090102PAINT/UNPAINT": 1 z$="06090102MAGNIFICATION": 1 z$="06040202CONCLUSIONS": 1 z$="04090102ATTRIBUTE SCROLLING": 1 z$="04060302REVIEW": 1 z$="04020202LEFT or RIGHT": 1 z$="040003021": 1 z$="03010502SCRIPT": 1 z$="02130201OR": 1 z$="01090202BIGPRINT": 1 z$="01020403GRAFPAD": 1 z$="010003020": 1 z$="00140201OF": 1 z$="00030302SCROLLING": 1 z$="00011015REM": 1 z$="00010505SOUNDS": 1 z$="00010502SCRIPT": 1 z$="00000403BIGPRINT": 1 z$="00000203COLOUR SCROLLING": 1 y=64*the number of thirds to be scrolled. 1 xn*c2+ln-c2,yn*c2+col-c4; 1 xi*c2+ln-c2,yi*c2+col-c4; 1 wait for key and scroll attributes 1 used to fill rest of author line with inversespaces 1 this statement will scroll up byone row the attributes of the top n lines and then put a new colour into the nth line. 1 thenumber of records we can fit on the screen 1 t$="Two screens can be temporarily<stored in memory. It is wise to<use this facility before using<the paint option.": 1 t$="The Grafpad is a peripheral<device which plugs directly<into the expansion port of the<Spectrum. It is comprised of a<graphics tablet with stylus<and a very versatile screen<editing program written by<Jon Ritman.": 1 t$="The GRAFPAD could be used to<to produce graphics of any<sort, but we have followed this<review with 2 examples of the<sort of picture which can be<extremely difficult without it.< <Grafpad costs `125 + VAT<from<British Micro<Unit Q2<Penfold Works<Imperial Way<Watford WD2 4YY " 1 t$="Last month I praised Melbourne<Draw as the only graphic<utility worth the consideration<of the serious Spectrum<doodler. However, this position<now has a very powerful<contender with the arrival of<British Micro's Grafpad!": 1 t$="British Micro's Grafpad is,<and probably always will be,<the ultimate tool for graphic<design on the Spectrum. Its<graphic potential is limited<by the resolution of the<Spectrums screen and the<user's imagination. My only<criticism is the use of<perspex for the drawing<surface as it is easily<scratched with the stylus.": 1 t$="< < Any point within a magnified<area can be moved to the<centre of the screen (If only<A to Z maps could have this<facility) using the stylus.": 1 t$=" This must be the fastest<paint routine ever to be<written for the Spectrum,<being able to fill the whole<screen with ink in less than<half a second. Unpaint is<as paint but resets ink to<paper.": 1 t$=" The tablet is made of black<plastic and measures< 36cm. by 25cm. by 4.7cm.<and weighs 1Kg. The actual<drawing area is a useful<19.9cm by 25.5cm. This is<protected by a removable<Perspex sheet that can be used<to hold original art-work in<place when tracing." : 1 t$=" The stylus plugs into the<side of the tablet via a cable<and resembles a fat ballpoint<pen. The aluminium tip tapers<to a fine point and activates<a micro switch when depressed.<It is this action that signals<the Grafpad to scan for the<stylus's position, which it<finds by measuring capacitance<between the stylus and a grid<lying under the drawing area.": 1 t$=" The movements of the stylus<over the pad are reproduced on<the screen. This mode is used<to set, reset and invert<pixels. It can also address the<attribute file allowing colour<to be quickly ~brushed~ onto<the design. As with all the<facilities freehand is very<fast, allowing you to sketch<at a surprising rate while the<Grafpad accurately records your<movements.": 1 t$=" Routines for drawing<triangles, rectangles and<circles,and several types of<lines are also included. These<shapes and lines are first<displayed on the screen with<flickering lines which can be<manipulated in real time with<the sylus. When the desired<dimensions are reached the<shape is fixed by pressing<ENTER.": 1 t$=" I simply do not have enough<bytes to give a full account<of the graphic facilities<available with the Grafpad.<However, here is a summary of<some of the most powerful and<interesting.": 1 t$=" A Window is an area of the<screen which can be defined<with the stylus on the pad.<Once defined, the area within a<window can be manipulated<without affecting the rest of<the screen. Eg. scrolling the<contents of a window, inverting<a window left to right upside<down etc. Windows can also be<stored and later reproduced<anywhere on the screen as<often as you wish": 1 t$(xo,yo)="0" 1 t$(x+m,y+n)="0" 1 t$(x+m+j,y+n+k): 1 t$(c10,c10): 1 string input so we can use same escape key (q) as before 1 so we know how many lettersof each field we need to comparewith 1 set output to screen or printer 1 set key-board beep 1 set default value for subject ref no 1 scroll right 1 scroll left 1 s(p)=s(p)+500 1 s(p)=s(p)+1 1 s$=" ": 1 rem 1 race 1 put trailing zero back on price where necessary 1 put author in temp storage in case we need it again 1 point to new script 1 point back to ROM script 1 pictures . 1 paper-see p116 of the manual)"'" 1 p$="1122334455667722744": 1 only one digit accepted 1 o333,"907792 07 3",1 1 o,o;" PRESS ANY KEY " 1 monkey noise 1 monkey 1 menu display 1 may as well use simple code for most frequently used ref source,then if whole file is checked against later ed of BBIP, only variable db at start of program need be changed 1 margo 1 make sure that search string is never LONGER than field examined 1 m*c2+ln,n; 1 m*c2+ln,col-c2; 1 m*c2+ln+c1,col-c2;" " 1 m$="~Avast behind, the<Captain's late.~< <Go to the Captain's cabin<LOOK BEHIND THE SLATE": 1 m$="| | | | | | | | | | | | | | |< < If you had problems reloading<unfinished games that you had<previously saved, the reason<is that a BUG crept in to the<program...": 1 m$="You started the game wearing<a spacesuit, You have run<out of air<TAKE OFF SPACESUIT": 1 m$="This is complicated...<There are two stones lying at<the end of corridors<on this floor.<Take them down to the level<below and put them in the <eye hollows of the tiger<statue.<This removes the obstruction": 1 m$="The robot has come from the<spaceship to help you<TELL THE ROBOT TO CUT <THE HAWSER": 1 m$="Many of you have apparently<been keeping your spectrums<(spectra?) up late at night<trying to find those TRANS-MAT<units from our serialised<adventure game": 1 m$="Line 9998 SHOULD have been ; <9998 SAVE ""advent"" LINE BEG<:PRINT ""Rewind & Play"":VERIFY""""< <...The bug was corrected in": 1 m$="Keep going WEST<You will always end up<in the room full of boxes": 1 m$="Just teasing.<You will have to wait<another month for help.": 1 m$="In the large store room;<SAY TO MAN ~HELLO~<TAKE SPACESUIT<(Spacesuit should be spelt as<one word.)": 1 m$="In the Captain's cabin<EXAMINE TABLE<TAKE ALL": 1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.": 1 m$="If you are unarmed<keep typing<~KILL ROBOT~< <You can find arms if you keep<going WEST from the reception<room.": 1 m$="HOLD BREATH<before going through the mist": 1 m$="Go to the LOUNGE<EXAMINE PICTURE<PRESS BUTTON<GO WEST": 1 m$="From the corridor with blood<on the floor<UP<WEST<KILL ROBOT!<TAKE DIAMONDS": 1 m$="For help press;": 1 m$="EXAMINE SAND<TAKE HORN<BLOW HORN": 1 m$="Don't worry,help is at hand.": 1 m$="<Chapter 3 (PYRAMID). Sorry for<making some of your late<nights even later.": 1 line 10 looks up 'prog' (see p 174 in the manual). 1 leave essential program. 1 l,c;t$(f): 1 jump over alphabetic routine if all records are required 1 jon 1 jjj yyy 1 is author same as last record? 1 if we've passed point inalphabet that we need, no point in searching further 1 i,o;" ": 1 grafrev 1 general description 1 ffg,"946008 03 5",1 1 ffg,"907892 03 5",1 1 ffg,"907563 22 8",1 1 ffg,"907563 17 1",1 1 ffg,"7131 3501 8",1 1 ffg,"7126 0332 8",1 1 ffg,"7126 0264 X",1 1 ffg,"7126 0206 2",1 1 ffg,"7126 0152 X",1 1 ffg,"572 01233 0",1 1 ffg,"566 03481 6",1 1 ffg,"330 28260 3",1 1 ffg,"273 02029 3",1 1 else u isnow the subject ref no 1 c2;"A B C D E F G H" 1 c20,c2;z$( 1 c20,c2;"It was nice playing with you" 1 c20,c1;z$( 1 c1;l;" trees were cut down" 1 c1;"You eluded the hunter" 1 c1;"You cannot jump to ";x$( 1 c1;"You are destroying the forest" 1 c1;"YOU HAVE BEEN TRAPPED": 1 c1;"There is no tree at ";x$( 1 c1;"START THE TAPE": 1 c1;"It took you only ";l;" tree";"s" 1 c1;"I am thinking ........." 1 c1;"Do you want to play again?(Y/N)" 1 c1;" YOU CAUGHT THE MONKEY ": 1 c1;" STOP STOP STOP STOP ": 1 c1;" #### THE MONKEY PUZZLE #### ": 1 c1;" CONGRATULATIONS ": 1 c10,c4;"Press 1 books 1 as file is in alphabeticorder, we can cut down search- time for author 1 anything match? Otherwise just goto next READ 1 another screenfull,unless hardcopy, in which case carry on printing 1 after breaking from this program." 1 a$,t$,s,p$,y,p,i$,b,d: 1 ^ffg,"9507658 2 1",4 1 ^ffg,"946408 19 X",1 1 ^ffg,"946408 17 3",1 1 ^ffg,"907563 19 8",1 1 ^ffg,"905104 64 1",4 1 ^ffg,"86318 031 0",2 1 ^ffg,"86318 026 4",2 1 ^ffg,"86161 131 4",4 1 ^ffg,"86161 129 2",2 1 ^ffg,"86161 128 4",4 1 ^ffg,"86161 112 8",1 1 ^ffg,"86161 110 1",1 1 ^ffg,"86161 109 8",1 1 ^ffg,"7156 1819 9",2 1 ^ffg,"7156 1796 6",1 1 ^ffg,"7156 1704 4",1 1 ^ffg,"7156 1700 1",1 1 ^ffg,"408 01323 0",1 1 ^ffg,"246 12278 1",2 1 ^ffg,"246 12192 0",2 1 ^ffg,"13 634766 5",1 1 ^ffg,"07 084719 3",4 1 ^ffg,"07 084707 X",4 1 ^ffg,"07 084705 3",4 1 ^ffg,"07 084704 5",4 1 ^ffg,"07 084702 9",4 1 ^ffg," ",2 1 ]MAGNETIC MAGAZINES 83:H\ 1 [334,"8306 0608 4",1 1 You can erase unwanted lines DOWNWARDS. I.e. you can erase line 4 to save memory, but you cannot erase a line below the ones you wish to use as this would move the code of the higher lines into an unknown position." 1 Tree limit reached 1 Too many trees 1 TO# 16/48 Mag.# W4 4PH##FROM :##Bob Evans,##New Milton,#Hampshire.##Dear Ed.,# Great Mag-## Bought 1 - Subbed 12## Can't wait next issue!#Herewith# Two tips# One Game.$If viewers/readers have had #problems with SPECTRUM skipping#over programme line## PAUSE 0 ...## (This sometimes happens after# much key pressing!)## Then try :-# PAUSE 10 :PAUSE 0## to solve the problem.##ALSO# Use RANDOMISE USR 3582 ## To Scroll one line.# Or in a loop..$Now for the Game!##This is a car racing game for #Two Players.#Although written in slow old# BASIC,the track can be set #to make a quite difficult game.##If you do not require the LETTER#Then erase lines 2000 onwards#and SAVE "name": Line 1.###Here's to the mag-#and continued high standards.## Bob Evans.### Please press any keyY 1 T$=" The magnification routine is<instant and will magnify any<section of your picture up to<eight times, which makes a full< stop look like this .": 1 T$(xn,yn)="0": 1 Show the monkey 1 Setup constants 1 Set difficulty 1 Select next tree 1 Screen header 1 STOP THE TAPE AND BREAKif you want this program, 1 STARTING NOW! 1 RETURN TO MAIN MENU 1 REM 1 RANDOMIZE USR (prog+154) 1 Quit program 1 Put ref sources into string array so they can be referred toby number 1 Press any key to scroll one line 1 Press ENTER to continue reading. 1 PLAY AGAIN??? 1 PIXEL SCROLLING 1 Nffg,"7126 0260 7",1 1 Nffg," ",4 1 Move monkey 1 Monkey jumps 1 Monkey cannot move 1 Magnetic Magazines Ltd.*6\$: 1 MAGNETIC MAGAZINES : 1 M$="SWITCH ON THE TORCH": 1 M$="FEED THE BREAD TO THE RATS": 1 M$="Before you can climb<the ladder, you must<DROP EVERYTHING<(so that you are not too heavy<for the ladder)": 1 LOAD """" CODE"'"(prog+730) 1 LINE 10 is very important as it looks up the position of the program and allows all the callsto find the correct addresses even if a microdrive is used. (opening channels moves the start of any basic program.)" 1 LET THE TAPE RUN to load "race" 1 LET THE TAPE RUN 1 Instructions 1 Initialize 1 GOSUB 9800 or 9810 to change script. 1 Find best tree 1 Entry point 1 ERASE lines 12 & 9998 to 1 E.G x=64,y=196 for whole screen. 1 Display forest 1 Data read is- a$ - author ("*" if same as last entry) t$ - title s - subject code no. p$ - publisher y - last 2 digits of year p - price i$ - Int Standard Book No. b - bibliog source code no. d - date of bibliog. 1 Check for tree 1 ATTRIBUTE SCROLLING 1 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@ 1 @**************** 1 >ffg,"946408 07 6",1 1 >ffg,"946408 00 9",1 1 >ffg,"946195 14 5",4 1 >ffg,"946195 13 7",1 1 >ffg,"946195 00 5",1 1 >ffg,"907211 02 X",4 1 >ffg,"906812 35 6",1 1 >ffg,"906812 24 0",1 1 >ffg,"906812 23 2",1 1 >ffg,"86161 127 6",1 1 >ffg,"86161 115 2",1 1 >ffg,"86082 399 7",1 1 >ffg,"86082 394 6",1 1 >ffg,"85312 700 X",4 1 >ffg,"7447 0005 1",1 1 >ffg,"7447 0002 7",1 1 >ffg,"7126 0267 4",4 1 >ffg,"7126 0263 1",2 1 >ffg,"7126 0262 3",1 1 >ffg,"572 01211 X",1 1 >ffg,"246 12233 1",1 1 >ffg,"246 12082 7",1 1 >ffg,"246 12047 9",1 1 >ffg,"246 12025 8",1 1 >ffg,"246 12018 5",1 1 >ffg,"14 007803 7",1 1 >ffg,"13 985028 7",1 1 >fff,"907907 03 2",1 1 ;"unless using a number."; 1 ;"suffice. ("; 1 ;"may suffice. ("; 1 ;"followed by lower case,"; 1 ;"Which tree? "; 1 ;"UPPER CASE for surnames."; 1 ;"To scroll the ink one pixel to the" 1 ;"To Play another game with "''"THE SAME TRACK"'" Press "; 1 ;"Title? "; 1 ;"Title";: 1 ;"This script is stored in line 4.Starting at prog+730." 1 ;"The track stays straight unless:"''"Press 5 to move it left"'"Press 8 to move it right" 1 ;"The format for each entry is:",: 1 ;"The first few letters"; 1 ;"The first few letters may"; 1 ;"The Long Way Home: Chapter 1"''" Chapter 2; The Ship"''" Chapter 3; Pyramid"''" This months adventure"''" I don't want to know any more": 1 ;"THE SHIP": 1 ;"Subject";: 1 ;"Subject ? (ENTER a number or 1 ;"Sources of reference:",: 1 ;"STOP THE TAPE"; 1 ;"STOP THE TAPE" 1 ;"STATEMENTS REVEALED!": 1 ;"SIDE 2 LOADING" 1 ;"RANDOMIZE USR (prog+";a;")": 1 ;"Press any key to find out" 1 ;"PYRAMID": 1 ;"PRESS ANY KEY" 1 ;"PRESS A KEY" 1 ;"POKE prog+213,x POKE prog+239,x" 1 ;"Old 16/48 hands will be familiarwith this routine from issue 2, but it is very useful and I am sure that new readers will want to use it."''"The machine code is in line 0 and is called by the subroutine at line 9900." 1 ;"O.K. ";n$(t)'"You draw the Track" 1 ;"Next month YAZ returns with D&G": 1 ;"Lines 0,1,2,3 & 4 of this"'"program are REM statements"'"containing useful (but"'"unlistable!) machine code"'"routines." 1 ;"Line 1 contains a routine calledby RANDOMIZE USR (prog+154)."'" 1 ;"If you wish to use this program without having to erase all the unnecessary lines the next"'"program is just the bare bones and a couple of REMs."''"When it has loaded you can ignore it if you wish and ""race""will automatically load.": 1 ;"If you wish to know how to use each of these routines then the next menu will let you look at each line one at a time." 1 ;"Hit a key to load or stop tape." 1 ;"Enter name player 2 > ";n$(2 1 ;"Enter name player 1 > ";n$(1 1 ;"Can you catch the monkey before"'"too many trees have been felled?Or can you elude the hunter for"'"long enough?"'' 1 ;"CHAPTER 1": 1 ;"Author? "; 1 ;"AUTHOR";: 1 ;"(";b$(b);: 1 ;" | | | | | | | | | | | | | | |": 1 ;" to any category, and theprogram will stop." 1 ;" on all categories tolist the entire file"'"Enter "; 1 ;" bytes remaining)": 1 ;" SUPER-DRIVE ! 500 BONUS " 1 ;" to list all of acategory, subject to limits setby the other categories." 1 ;" BOOKLIST FOR ZX SPECTRUM", 1 ;" RACE DUEL " 1 ;" ": 1 ;" " 1 ;" ": 1 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888F 1 333,"86161 142 X",2 1 333,"86161 116 0",1 1 333,"7126 0073 6",1 1 333,"333 35050 2",1 1 333,"00 318706 3",4 1 333,"00 318702 0",4 1 23635+256* 1 2 vols)",5 1 16/48LOAD2 1 16/48D&G d 1 128 if x=80,y must=64" 1 0000@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 1 0 Created by Muf for www.speccy.cz 1 ,o;" ADVENTURE HELP FROM Baz. " 1 ,i;"Press 1 ,"Zomba Bks",84 1 ,"Virgin",84 1 ,"Virgin",83 1 ,"V&H Comp Services",82 1 ,"Timedata",82 1 ,"Sunshine",84 1 ,"Sunshine",82 1 ,"Sigma",83 1 ,"Sigma",82 1 ,"S.Browne",82 1 ,"Pitman",84 1 ,"Pitman",83 1 ,"Phipps Ass",82 1 ,"Penguin",83 1 ,"Newnes",83 1 ,"Micro Pr",84 1 ,"Micro Pr",83 1 ,"Melbourne Ho",82 1 ,"McGraw-Hill",84 1 ,"Macmillan",83 1 ,"Macmillan",82 1 ,"Linsac",83 1 ,"Horwood/Wiley",83 1 ,"Gower",82 1 ,"Glentop Pubns",83 1 ,"Ginn",82 1 ,"Foulsham/Tab",83 1 ,"Foulsham",84 1 ,"Educare",82 1 ,"E. Arnold",83 1 ,"Duckworth",83 1 ,"Duckworth",82 1 ,"Designed Pubns",83 1 ,"D.Kindersley",84 1 ,"D. Kindersley",84 1 ,"Century",82 1 ,"Cambridge U.P",83 1 ,"Big Brother",84 1 ,"Babani",82 1 ,"Armada",83 1 ,"AVC Software",82 1 ,"9507302 8 9",1 1 ,"946391 47 5",2 1 ,"946369 01 1",1 1 ,"946246 02 5",1 1 ,"907563 28 7",1 1 ,"907563 13 9",1 1 ,"907350 08 9",1 1 ,"907350 07 0",1 1 ,"907350 06 2",1 1 ,"907080 99 5",4 1 ,"907080 84 7",1 1 ,"906812 29 1",1 1 ,"906812 27 5",1 1 ,"905104 28 5",1 1 ,"85934 103 8",1 1 ,"85934 099 6",1 1 ,"85934 094 5",1 1 ,"7156 1789 3",1 1 ,"7126 0424 3",4 1 ,"7126 0410 3",4 1 ,"7126 0380 8",2 1 ,"7126 0351 9",2 1 ,"602 22633 3",1 1 ,"586 06104 5",1 1 ,"572 01235 7",1 1 ,"521 27777 9",1 1 ,"333 34543 6",1 1 ,"330 28265 4",1 1 ,"273 02075 7",2 1 ,"246 12259 5",2 1 ,"246 12230 7",4 1 ,"201 14667 3",1 1 ,"00 692240 6",1 1 ,"00 636744 5",1 1 ,"00 636610 4",1 1 ,"(author)",82 1 )="No ref": 1 )="Bkslr": 1 )="0567887650" 1 )="0456776540" 1 )="0345665430" 1 )="0234554320" 1 )="0000000000" 1 (yo-y);" " 1 (yi-yo)>c1 1 (yi-yo))>c4) 1 (xi-xo)>c1 1 (prog+1217 1 '''"(Subjects are often a compromiseand sometimes conjectural)." 1 ''"You can search this list byauthor or title, using only thefirst few letters of each. Themore letters, the less chance ofconfusion. You may also choosefrom a list of subjects by whichyou can search." 1 ''"There is a rare species of"'"monkey hiding in the forest."'"It can only be caught by fellingthe tree in which it is hiding."'"However the noise of sawing"'"disturbs it and it may jump to"'"a neighbouring tree, if there isone."'"Of course there is a limit to"'"the number of trees which can"'"be felled."'' 1 ''"The further you drive the more points you score!"'''"Completing the course earns a BONUS of 500 POINTS" 1 ''"QUIT AND LOAD ""books"""'" Press "; 1 ''"NEW PLAYERS OR NEW SCORE"'" Press "; 1 ''"FIRST:"'" Player One Draws the Race Track" 1 ''"A NEW TRACK "'" Press "; 1 ''" Press any key": 1 '"x=64 for the top,"'" 72 for the middle"'" or 80 for the bottom third of the screen."''" 1 '"You may substitute a script you have designed and saved yourselfwith the script designer from issue 2 or either of the scriptsfrom issue 5 by 1 '"This is the script in ROM." 1 '"The routine is probably best explained by an example."''"LET z$=""12030403WORD"":GOSUB 9900"''"will print ""WORD"" at line 12, column 03(you must use 2 digits)magnified by 4 across and by 3 downwards." 1 '"The 10 machine code sounds you have just heard are all from line 3." 1 '"Sources checked to Feb 1984, as carefully as possible, but usualdisclaimers." 1 '"SECOND:"'" Both Players drive the track." 1 '"Press "; 1 '"POKE prog+215,y POKE prog+241,y"''"RANDOMIZE USR RANDOMIZE USR"'" prog+211 prog+237" 1 '"On each key press other than"'"ENTER the program will execute these statements;-"'"POKE prog+141,23(whole screen)"'"POKE prog+142,32( 1 '"Line 4 contains an alternative character set.": 1 '"Line 0 holds the BIGPRINT code."''"Line 1 scrolls the attributes."''"Line 2 scrolls left or right by one pixel."''"Line 3 contains the machine code sounds." 1 '"GOSUB 9810 reselects this one." 1 '"GOSUB 9800 selects this script": 1 '"Entries marked 'No ref' are provisional."''"(";65536 1 '"BBIP = British Books in Print.WCBL = Whitaker's Cumulative Booklist."'"Bkslr = Bookseller."'"No Ref = No independant biblio- graphical reference." 1 '" Author,"'" Title,"'" Publisher,"'" Date,"'" Price,"'" Int. Standard Book Number,"'" Source of reference." 1 '" A GAME FOR TWO PLAYERS" 1 '" Get Ready to Set Track" 1 #stream;p;: 1 #stream;p$;". 19";y;"."; 1 #stream;i$,: 1 #stream;"?": 1 #stream;"0": 1 "v ";n$(2 1 "pictures" 1 "end","",0 1 "You are being asked at the bottom of the screen for input under the headings:"''' 1 "WREN-HILTON, Martin","Games to play on your Spectrum",6 1 "WOODS, Tony","Learn & use assembly language onthe ZX Spectrum",8 1 "WILLIAMS, Simon R. (& others)","Introduction to the Sinclair ZX Spectrum",1 1 "WILLIAMS, Philip","Over the Spectrum",1 1 "WILLIAMS, Noel","Invent & write games for the ZX Spectrum. (Cass av `5.95)",6 1 "WEBB, David","Supercharge your Spectrum",8 1 "WALSH, James","Spectrum machine code made easy,Vol 1. (See also: HOLMES, Paul)",8 1 "VICKERS, Stephen","Pitman programming pocket guide:the Sinclair Spectrum",3 1 "VALENTINE, Roger","Spectrum spectacular:50 programsfor the Sinclair Spectrum",2 1 "TOMS, Trevor R","ZX Spectrum pocket book",1 1 "TANG, William (ed)","Spectrum machine language for the absolute beginner",8 1 "STREET, C.A.","Information handling for the ZX Spectrum. (Cass av `6.95)",0 1 "STEWART, Ian & JONES, Robin","Computer puzzles for the Spectrum & ZX81",6 1 "SPEEL, Robert","Better programming for the Spectrum & ZX81",3 1 "SPECTRUM...","Spectrum exposed",1 1 "SPARROWHAWK, Anne","Getting the most from your Sinclair ZX Spectrum",1 1 "SINCLAIR, Ian R.","Guide to the ZX Spectrum",1 1 "SIMPSON, R.J. & TERRELL, T.J.","ZX Spectrum user's handbook",1 1 "SHAW, Peter","Games for your ZX Spectrum",6 1 "SHAW, Peter & MORTLEMAN, J.","Creating adventures on your ZX Spectrum",6 1 "ROSS-LANGLEY, Richard","Spectrum machine code reference guide: Microdrive, Interface 1 & ROM disassembly",8 1 "REYDEN, John Vander","Complete Spectrum BASIC course",3 1 "RENKO, Hal & EDWARDS, S","Spectacular games for your ZX Spectrum",6 1 "RAMSHAW, Mark","Discover your ZX Spectrum",1 1 "PRIGMORE, Clive","30 hour BASIC: ZX Spectrum edition",3 1 "PENNELL, Andrew","Mastering your ZX Microdrive",4 1 "NICHOLLS, Stuart","Spectrum assembly language programming for arcade games",6 1 "McLEAN, Ian (& others)","ZX Spectrum: your personal computer",1 1 "McLEAN, Ian & GORDON, J","100 programs for the ZX Spectrum. (Cass av)",2 1 "McBRIDE, P.K.","Spectrum game writer's pack. (11 yrs+)",5 1 "MURRAY, Ian","Educational programs for the Spectrum",5 1 "MORSE, Peter (ed)","Century microguide to the Spectrum",1 1 "MORSE, Peter (& others)","Century/PCW computer course: a complete Sinclair BASIC manual for ZX81 & Spectrum users",3 1 "MORSE, Peter & HANCOCK, B (eds)","Century computer programming course for the Spectrum",3 1 "MOORE, Lawrie","Mastering the ZX Spectrum",1 1 "MONEY, Steve","Spectrum graphics & sound",7 1 "MITCHELL, Philip","Better Spectrum sound and graphics",7 1 "MERVYN, Tim & NEILSON, D","Beginner's BASIC for the Spectrum. 2nd rev ed",3 1 "MAYNE, Alan","Structured applications for yourZX Spectrum",1 1 "MAUNDER, Bob","Spectrum games companion",6 1 "LORD, M.R.","Exploring Spectrum BASIC",3 1 "LOGAN, Ian","Spectrum Microdrive book",4 1 "LOGAN, Ian & O'HARA, F","Complete Spectrum ROM disassembly",8 1 "LIMBERT, Ben","Guide to the Spectrum",1 1 "LAWRENCE, David","Working Spectrum: a library of practical subroutines/programs. Vol 1",2 1 "LANGDELL, Tim","Machine code programs for the Spectrum",8 1 "LAINE, David","Spectrum machine code applications",8 1 "JONES, Dilwyn","Beyond simple BASIC: delving deeper into your ZX Spectrum",3 1 "JONES, Adrian","Programming arcade games for your Spectrum",6 1 "JAMES, Mike","Art of programming the ZX Spectrum",1 1 "INGLIS, Jonathan","Beginner's micro guides: ZX Spectrum. (for children)",5 1 "HURLEY, Richard","15 graphic games for the Spectrum",6 1 "HURLEY, Randle","More real applications for the ZX81 & Spectrum",1 1 "HUGHES, Carolyn","First steps with your Spectrum",5 1 "HOORNAERT, Ed","Kid's manual for programming theSinclair/Timex computers",5 1 "HOLMES, Paul","Spectrum machine code made easy vol 2. (See also: WALSH, James)",8 1 "HEWSON, Andrew","20 best programs for the ZX Spectrum",2 1 "HEWSON, Andrew & HARDMAN, J","40 best machine code routines for the ZX Spectrum",8 1 "HAYWOOD, Daniel","Creating arcade games on your ZX Spectrum",6 1 "HARWOOD, David","60 games and applications for the ZX Spectrum",1 1 "HARTNELL, Tim","Dynamic games for the ZX Spectrum",6 1 "HARTNELL, Tim & JONES, D","Programming your ZX Spectrum",3 1 "HARRISON, Mark","Sinclair Spectrum in focus",1 1 "HAMPSHIRE, Nick, (ed)","Spectrum graphics",7 1 "GRAHAM, Natasha & ROBERTS, M","Sinclair Spectrum and ZX81 add-ons",4 1 "GRAHAM, Ian","Step by step programming: ZX Spectrum. Book 1",3 1 "GOH, K.S.","50 1k programs for primary education on Sinclair ZX81. With Spectrum suppt. ( 1 "GERRARD, Peter","Exploring adventures on the Spectrum 48k",6 1 "GEE, S.M.","Spectrum programmer",3 1 "GAVIN, Maurice","ZX Spectrum astronomy",9 1 "FROST, Jean","Instant arcade games for the Sinclair ZX Spectrum",6 1 "ERSKINE, Robert","60 programs for the Sinclair ZX Spectrum",2 1 "ELLERSHAW, Derek & SCHOFIELD, P","Very basic BASIC: the first 15 hours on your ZX Spectrum",3 1 "DICKENS, Adrian","Spectrum hardware manual",4 1 "DEWHIRST, John & TENNISON, R","Child's guide to the ZX Spectrum",5 1 "DEESON, Eric","Learning with the Spectrum",5 1 "DALY, S.","20 programs for the ZX Spectrum & 16k ZX81",2 1 "COATS, R.B.","Spectrum BASIC",3 1 "CHAPPLE, Jonathan","I wish I knew ... about the Spectrum & ZX81",1 1 "CARTER, Graham","More games for your ZX Spectrum",6 1 "CAMACHO, Anthony","Drive your Spectrum",1 1 "CALLENDER, Chris","Putting your Spectrum to work",1 1 "BRIDGE, Tony, & CARNELL, R","Spectrum adventures: a guide to playing & writing adventures",6 1 "BRADBEER, Robin","Learning to use the ZX Spectrum.(See also next item)",1 1 "BOON, Kaspar","Explorer's guide to the ZX Spectrum & ZX81. (Cass avail: `8.95)",1 1 "BLUSTON, H.S.","Aerospace & communic'n satelliteapplic'ns of ZX81/Spectrum..",9 1 "BISHOP, Owen","Easy add-on projects for the Spectrum, ZX81 & Ace",4 1 "BISHOP, G.D.","Spectrum interfacing & projects.(Cass avail `6.95)",4 1 "BETTS, Steve","Spectrum magic: your first programming book.(for children)",5 1 "BEST...","Best 'Personal Computer World' software for the Spectrum",2 1 "BERGIN, Kevin","Spectrum games",6 1 "BEASLEY, Sue & CLARK, R","Really easy guide to home computing: the ZX Spectrum",1 1 "BATESON, Spencer (ed)","25 new programs for the Spectrum",2 1 "BAKER, Toni","Mastering machine code on your Spectrum",8 1 "APPS, Vince","Learning is fun! 40 educational games for the Spectrum",5 1 "ANGELL, Ian O. & JONES, B.J.","Advanced graphics with the Sinclair ZX Spectrum",7 1 "ALTWASSER, Richard F","Cambridge colour collection: 20 programs for the ZX Spectrum. (Cass av `2.95)",2 1 "ALTERNATIVE...","Alternative computer users' manual: Sinclair Spectrum",1 1 "ADVANCED...","Advanced Spectrum FORTH",3 1 "ADAMS, Stephen","20 simple electronic projects for the Spectrum, ZX81 & other computers",4 1 "ADAMS, -- & others","Complete Sinclair database. (Software reviews)",1 1 "8",i;"Press keys 1-5 for help": 1 "5";"PRESS 1 "3";"Keep getting killed by robot"''" Always get lost in maze"''" Can't find rewired control"'" room"'" Haven't found Diamonds"''" Can't take spacesuit"''" 1 "3";"Keep Suffocating"''" Location of food"''" Can't find the key"''" Unable to kill rats"''" The aft hold is dark"''" 1 "3";"Can't get into pyramid"''" Keep breaking ladder"''" Poisoned by gas"''" Exit blocked on 3rd level"''" In the room with the robot"''" 1 "23658",o: 1 "16/48LOAD2" 1 "16/48D&G" 1 "11",i;"1"''" 1 "*","ZX Spectrum: how to use and program",1 1 "*","ZX Spectrum: how to get the mostfrom it",1 1 "*","ZX Spectrum in education",5 1 "*","ZX Spectrum explored",1 1 "*","Young people's Spectrum",5 1 "*","Understanding your Spectrum: BASIC & machine code programming",3 1 "*","Step by step programming: ZX Spectrum. Book 2",3 1 "*","Spectrum workshop: word processing & beyond",0 1 "*","Spectrum starter pack 2. (inc cassette)",1 1 "*","Spectrum starter pack 1. (inc cassette)",1 1 "*","Spectrum software projects",3 1 "*","Spectrum programs",2 1 "*","Spectrum machine code",8 1 "*","Spectrum in education",5 1 "*","Spectrum handbook",1 1 "*","Spectrum book of games",6 1 "*","Spectrum Microdrive handbook",4 1 "*","Spectrum Microdrive applications",4 1 "*","Pocket handbook for the Spectrum",1 1 "*","More games for your ZX Spectrum",6 1 "*","Mathematical & educ'l applic'ns of the ZX81 (or Spectrum)..",9 1 "*","Making the most of your SpectrumMicrodrives",4 1 "*","Learning to use the ZX Spectrum.(See also last item)",1 1 "*","Introducing Spectrum machine code",8 1 "*","Instant Spectrum programming. (with audio tape)",3 1 "*","Giant book of Spectrum games",6 1 "*","Games for your ZX Spectrum",6 1 "*","Games ZX computers play: 30 programs for the Spectrum & ZX81",6 1 "*","Further programming for the ZX Spectrum",3 1 "*","Expert guide to the Spectrum",1 1 "*","Engineering & scientific applic'ns of ZX81/Spectrum..",9 1 "*","Easy programming for the ZX Spectrum",3 1 "*","25 great programs for your Spectrum",2 1 "'''"The first screen to load is by Jon Ritman. He says it took him 30 minutes. But then he did write the software."''"The second was done by James Dann, your reviewer. It took about an hour. The multiple images were done using the window facility."'''"Just leave the tape running to load the next program." 1 "'"The number n must first be pokedinto location (prog+141) and therequired new attribute for the nth line must be poked into (prog+142)." 1 " in 10 categories: " 1 " You are advised to use"; 1 " First letter UPPER CASE"; 1 track set 1 to read again."; 1 to quit: 1 to play as monkey"; 1 to output to printer, - any other key for screen: 1 to load MONKEY PUZZLE." 1 to hear them again, Press any other key to read on." 1 to cont, 1 to be the hunter"; 1 starts at prog+730 1 science/maths" 1 programs"; 1 programming"; 1 machine code"'" 1 hardware"; 1 graphics/sound" 1 general"; 1 games "'" 1 for instructions"; 1 for a demonstration": 1 children/educn. "'" 1 business"; 1 at prog+34 1 at prog+326,361,402, 453,484,517,550,593,632,673 1 at prog+237 poke 64,72,80 in prog+239 poke 64*1,2,3 in prog+241 1 at prog+211 poke 64,72,80 in prog+213 poke 64*1,2,3 in prog+215 1 TO READ AGAIN"; 1 TO MOVE ON." 1 SECOND DRIVER READY PLEASE. (PRESS 1 S.Bartelski 1983": 1 Press any key to continue... 1 John Luby 1 Date of latest BBIP checked 1 DUNS, 1 Berwickshire. 1 BY S.Bartelski 1 BOOKLIST for Spectrum 1 BOB EVANS FEB. 1984 1 1983 16/48 Magazine Ltd*S\ 1 ) 1 #### THE MONKEY PUZZLE #### 1 data - see REM at line 223 1 Another list ? 1 ) 1 at prog+154 poke lines in prog+141 poke new attr in prog+142 1 DRIVER READY PLEASE. (PRESS 1 SEARCHING ... " 1 "